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wYggdrasil |
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Development of Yggdrasil
How to contact me:
E-mail: lerno@home.se
ICQ: #3120298
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wThursday, October 03, 2002 |
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Here is a html-ized version of the document I'm currently working with. Full of disgustingly bad html-formatting. I simply put it through OpenOffice's "save as HTML" and it shows. However, this is the fastest way to take a snapshot of the progress of the game text. I hope you can forgive me for it.
This way I can keep updating things with minimal effort, that's all.
posted by
Christoffer Lernö at 1:02 AM
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wWednesday, October 02, 2002 |
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Since there hasn't been an update in a long time, I thought I should get to it.
Basically I've been busy working on Ygg. It's going a little slower than expected though, despite the fact that I'm only clarifying mechanics.
Or rather, that I should be simply clarifying mechanics. What has happenend most recently is that I threw out the karma mechanics and replaced it with something which looks like the damage test. That means Ygg is down to two dice rolling mechanics instead of 3 and that's a good thing.
On the other hand this also means riskbreakers might be tossed out and that's something which is causing me some doubt. "Keep it or throw it out? Keep it or throw it out?"
Still, I feel good about the new mechanics and I have already produced a quite bit of mechanics solidly written down. Everything is currently written in a kind of chatty style which probably isn't useful for beginners later on, but it helps me from agonizing over how to write this AS well as the actual content. :)
See ya.
posted by
Christoffer Lernö at 11:55 PM
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